Caltech Multi-Res Modeling Group

Conducts research into the mathematical and algorithmic foundations of numerical problems in computer graphics and scientific computing with a specific focus upon multiresolution techniques.

Computer Graphics at the University of Utah

Research efforts in immersive environments, modelling, CAM, scientific visualization, medical illustration, terrain modeling and rendering, haptics (force-feedback), realistic and non-photorealistic rendering.

Computer Graphics Group

Friedrich Alexander University of Erlangen-Nuremberg. Research areas include modeling, rendering, and scientific visualization.

Geometric Design and Computation

Engaged in both fundamental and applied research in developing methods for representing, specifying, manipulating, and visualizing geometric models.

Graphics and Visualization Center

Pursues research in modeling, rendering, user interfaces and high-performance architectures using scientific visualization and telecollaboration in virtual environments.

GVU Center at Georgia Tech

Conducts research that combines in-depth studies of human capabilities, needs, and practices, cutting-edge graphical display techniques, augmented spaces that merge physical and virtual elements, intelligent sensing, and novel input, output and wearable technologies.

Max-Plank Computer Graphics Group

Research areas include mesh processing, visualization, realistic hardware-supported shading, global illumination, and perception at the University of Saarbr├╝cken in Germany.

Mesa 3D

Contains documentation, mailing lists, a bug database, and a downloadable release.

MIRALab

Conducts research into the simulation of human functionality and physics-based deformable models such as clothing and hair.

Office of the Future

Uses computer vision techniques, in real time, to dynamically extract per-pixel depth and reflectance information for the visible surfaces in the Office, such as walls, furniture, objects and people.

OpenGL

Provides news, applications, games and developer documentation related to the OpenGL 2D and 3D graphics application programming interface.

Princeton Graphics & Geometry Group

Conducts research in real-time 3D model acquisition, shape-based retrieval and analysis, video mosaics, lapped textures, texture mapping for cel animation, and algorithm animation.

Scientific Computing and Imaging Institute

Researches methods for scientific computing and develops integrated problem solving environments to allow scientists to solve computational problems in fields such as numerical mathematics, biophysics, electrocardiography, bioelectric fields in the brain, and medical imaging.

The UCSF Computer Graphics Laboratory

The home to the Resource for Biocomputing, Visualization, and Informatics (RBVI), a NIH National Center for Research Resources Biomedical Technology Resource Center for the integrated analysis of biological sequence, structure, and functional information.